Showing posts with label Power. Show all posts
Showing posts with label Power. Show all posts

Saturday, November 10, 2012

Careful Consumption: Video Games, Corporate Greed and Power to the People

When I sit down to write a review, my first intention is to convey something of my experience to the reader. This seems to me a fundamental component of a review. If I, or any writer, have done their job to any extent, the reader is then immediately biased to one side or the other as to whether the game is worth pursuing. It may be a small bias but who's to say how deeply it could impact on the subconscious.

Now, I don't want to start pointing fingers or making unfounded claims, I'm merely following through a pattern of reasoning that seems valid to me. My point is this: that bias, small as it may be, is likely powerful enough to make or break a game and thus even an entire company could boom or bust based on a general opinion shift in the consumer market. So how can a company go about protecting themselves against a negative bias generated by the press? Two ways, either they make a great game, or they take the more reliable option: financially persuade the press that the game deserves a better score than initial impressions suggest.

Granted, that's a pretty strong claim and I'm not claiming to have any solid evidence that would guarantee the truth of it but in the interest of your own company and thus you and your co-workers' livelihoods, wouldn't you at least consider it? Despite the lack of solid evidence however, there's noticeably been plenty of big budget games recently that have failed in the eyes of the consumer and yet they maintain great MetaCritic scores. It doesn't take Sherlock Holmes level powers of induction to come to the conclusion that certain publishers might be buying review scores from certain publications.

Subjectivity being what it is however, who's to say those reviewers didn't just have differing opinions to the general consumer base? We're certainly not in a position to refute someone's opinion if that's what it truly is. But here's the issue, what value does a review have to a consumer if the reviewer has a regularly inconsistent opinion with that consumer? Now of course, not everyone is going to agree on everything, that's human nature but when a review tells you a game is great, you buy it, it sucks, how likely are you to trust that publication again? How likely are you to trust games journalism at all when most of the major publications all laud praise on to a game you consider puerile garbage?

Parallel to feeling let down by the review, you're also likely to find yourself with a negative opinion of the developer and/or publisher. So the total damage of buying reviews now comes to: consumer distrust of a games review publication and perhaps even the entirety of games journalism, combined with: consumer distrust of the developer/publisher. It doesn't stop there however, as Swen Vincke mentioned in an interview with Sean Ridgeley of Neoseeker.com:

"Say you have a bad RPG that's getting initial 85 or 90 Metacritic rating, and people buy it and say 'I don't like RPGs'. You've basically done a disservice to the entire RPG developing and publishing community."

And to make matters worse, this can be broadened further to someone buying a game for the first time, they decide they're going to try a game based on its deceptively high metascore, that person is now likely to think 'if this is among the best games available, games aren't for me'.

Who would have thought bribery and fabrication would damage an entire industry? Tssh. One might want to argue that it's all simply the inevitable result of a capitalist economy and that there are no individuals who truly deserve the blame; everyone's just looking out for themselves: developers have to keep on the good side of publishers, publishers need the game to sell in order to make a return and thus continue to fund games in the future and games journalism have to keep on the good side of both of them in order to get those early review copies or be invited to press conferences.

That doesn't mean though, that we as consumers have to accept that the system is flawed and live with it. We really do have the power to change things. All that's needed is for us to find reviewers that we each trust to be honest and fair and show them support, buy games with more caution, don't get caught up in the hype. Search out reviews from lesser-known sources, even if they're just user reviews, check to see if they compare with the mainstream press. Even Reddit, the gelatinous blob of diluted opinion that it is, has become aware of the trend of buying the latest triple-A title, shouting from the rooftops about how god-awful it is and swearing to never buy from *insert publisher/developer of choice here* and then 12 months down the line they're buying the latest release any way and the cycle starts again. This is one instance in which we really do have power as a collective, vote with your wallet.

This article was written by George Cartwright, guest writer for http://www.videogame-offers.com/. Video game offers searches the web for all the best offers and deals. Our website is also full of content to provide the gamer with all the information needed before purchasing a video game. We don't care about professional reviews, we care about what the you think.

Don't forget to visit George's blog at: http://irrationallyirritated.blogspot.co.uk/


View the original article here

Thursday, October 11, 2012

Power Leveling In Diablo III

Discovering the best power leveling techniques in Diablo III is one thing that enables a lot of gamers have the most fun with the game as they can. Gamers who use these strategies reduce the amount of time they spend at the boring lower levels and learn to supercharge their characters to the highest level. This is where Diablo III gets exciting, with intricate arrays of skills and powers, thrilling adversaries, and magnificent rewards are aplenty. The most effective strategies can be discovered easily with only the best, high quality Diablo III guides.

The basis of just about every power leveling strategy for Diablo III is discovering the activities that produce the greatest return of experience for the time spent for any given class or level. Basically, if grinding (killing monsters repeatedly) will provide a character 500 experience per hour, performing arbitrary quests will provide that same character 800 experience per hour, and carrying out a particular set of quests will deliver you 1,000 XP per hour, the latter choice is the quickest and most desired alternative.

In Diablo II grinding was pretty much the only way to power level. However, with the new revamped and redevelopment of Diablo III, grinding is no longer an efficient method to gain more experience and level up faster. Gamers are better off now performing random quests, although a centered, specific approach produces a lot more rewards in terms of experience.

This is certainly an excellent design choice by Blizzard, in fact, most of the game is invested at the intermediate levels, and it truly is a lot more interesting for the gamer when they can do a variety of things and earn exciting prizes in the process instead of simply beating the identical group of adversaries constantly. Nevertheless, it certainly does make power leveling much more challenging.

Although you could figure out the appropriate sequence of quests to take to be able to speed level from level 1 to level 60 on your own, it would probably take a long time. The whole point of power leveling is not to waste time, but to get to the maximum level as fast as possible.

A better solution to power leveling is to take advantage of more experienced players' knowledge. There are a number of Diablo III guides available online that can provide gamers with an in-depth, structured, quick, and dynamic path to the highest levels in the game, while earning tons of gold and gear on the way.

Find the best Diablo III guide to help you power level and experience everything Diablo III has to offer at http://www.mmo-strategy-guides.com/diablo-3-guides.html


View the original article here